X|2!L߸7X xqF,3qGQ\W v;U:`gwH߿MϏ>M~B/8 3 /8 3 /8 3 /8 3 /8 3 /8 3 /8 3 /8 3 /8 3 /8 3 /8 3 ]_[૳!n|mJ\GSl-?1)F8wDD׎5W Czng)ݬ)~7:XןV}=wt_~-7z {K3EVhǨ΀wta*>f[;/݉N߭x9E wB\)~;DzMB k=%^ߧ/"L|nM9-[-uX~VشV/sjn3 /8郿郿郿/LW'>>^EVSWaMr3Vblmk߂΁WZUf(d)Th}8ԯee7} G]fkYŻ3@N~q$gL7s׈3 V_p1&lA;>8;Pp˲qn踂^|k,Cyt&[_oxVReX'ߝ-b4ԏ9:pHvz^-˯=ֲeE(lQY6.4]4#eJ,n˴ekO=25 && mouse_x<=125 && mouse_y>=50 && mouse_y<=70) selected=true; //THIS CHECKS IF THE MOUSE BUTTON IS PRESSED OFF THE RECTANGLE, AND IF IT IS, IT SETS 'SELECTED' TO FALSE if (mouse_check_button(mb_left)=true && (mouse_x<25 || mouse_x>125) && (mouse_y<50 || mouse_y>70)) selected=false; //THIS CROPS THE TEXT TO FIT IN THE BOX. //KEYBOARD_STRING IS A VARIABLE THAT STORES WHAT YOU ARE TYPING. IT CHANGES WHENEVER YOU TYPE. while (string_width(keyboard_string)>98) { keyboard_string=string_copy(keyboard_string,0,string_length(keyboard_string)-1); } //THIS SETS THE COLOR, DEPENDING ON WHETHER THE BOX IS SELECTED. if (selected=true) draw_set_color(c_blue) else draw_set_color(c_black); //THIS DRAWS YOUR RECTANGLE draw_rectangle(25,50,125,70,true); //THIS DRAWS WHAT YOU ARE TYPING IF THE BOX IS SELECTED. OTHERWISE, KEYBOARD_STRING IS KEPT EMPTY. if (selected=true) draw_text(26,51,keyboard_string) else keyboard_string=""; //SETS YOUR COLOR BACK TO NORMAL (IF IT WAS BLUE) draw_set_color(c_black); //THIS DRAWS THE SAVED TEXT. //BEFORE YOU SAVE ANYTHING, IT DRAWS AN EMPTY STRING (SO NOTHING APPEARS), BECAUSE WE SET 'ENTERED' IN THE CREATION EVENT. draw_text(25,75,entered); //DRAWING YOUR INSTRUCTIONS: draw_text_ext(25,100,"PRESS F1 FOR INSTRUCTIONS",-1,150);0000000 [ //IF THE BOX IS SELECTED, PRESSING ENTER SAVES THE KEYBOARD_STRING TO THE VARIABLE 'ENTERED', AND CLEARS THE KEYBOARD STRING. if (selected=true) { entered=keyboard_string; keyboard_string=""; }0000000room0        XGame InformationX {\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Arial;}{\f1\fnil Arial;}} {\colortbl ;\red0\green0\blue0;} \viewkind4\uc1\pard\qc\cf1\b\fs24 \par Input Box Example\b0 \par \pard \par Click the box to select it. \par Type your text. Notice how it only allows as much text that can fill the box. \par Press ENTER to save your text to a variable. \par Click outside the box to deselect it. \par \par \par See the code for comments on how it's done. \par \par --RoboBOT\f1 \par } SpritesSounds BackgroundsPathsScripts Fonts Time LinesObjects input_boxRoomsroom0 Game Information Global Game Settings