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FF : 'Fֳ332W`Do0Saq}cA1Ck@2LѠXT b&МݘNtM`stu&Ѻp GVq(\? arial_normalArial  arial_biggerArial  arial_titleArial0  arial_smallArial  controller [// THIS IS A MENU EXAMPLE THAT USES ONLY ONE OBJECT AND ZERO SPRITES // // THIS EXAMPLE WAS CREATED BY RoboBOT ON MAY 19TH, 2006 // // THIS WAS MADE USING GAME MAKER 6.1 UNREGISTERED // // I WOULD APPRECIATE BEING CREDITED IN YOUR GAME // // // // THIS MENU IS A ARROW-KEYS AND ENTER BUTTON MENU. // // THE MOUSE ISN'T USED. // selected=1; //THIS DECIDES WHAT OPTION IS SELECTED. 1 THRU 5 IS THE MAIN MENU, 6 AND 7 ARE SUB-OPTIONS // menu="none"; //THIS DECIDES WHAT INFORMATION TO DRAW NEXT TO THE MENU // sound=true; //THIS DECIDES IF SOUNDS SHOULD BE PLAYED // music=true; //THIS DECIDES IF THE MUSIC SHOULD PLAY // sound_loop(musicloop); //BEGIN WITH THE MUSIC ON //0000000[T draw_set_font(arial_title); draw_set_color(c_white); draw_text(view_xview+room_width/2-(.5*string_width("Game Title")),50,"Game Title"); //CENTERS THE TITLE. THIS CAN BE DONE MANUALLY, BUT THIS IS JUST FANCY :) // draw_set_font(arial_normal); draw_set_color(c_white); if (selected!=1) draw_text(100,200,"Start"); // THIS DRAWS UNSELECTED OPTIONS ONLY IF THEY ARE UNSELECTED // if (selected!=2) draw_text(100,240,"Help"); if (selected!=3) draw_text(100,280,"Options"); if (selected!=4) draw_text(100,320,"Credits"); if (selected!=5) draw_text(100,360,"Quit"); draw_set_font(arial_bigger); draw_set_color(c_lime); if (selected=1) draw_text(100,200,"Start"); // THIS DRAWS SELECTED OPTIONS ONLY IF THEY ARE SELECTED // if (selected=2) draw_text(100,240,"Help"); if (selected=3) draw_text(100,280,"Options"); if (selected=4) draw_text(100,320,"Credits"); if (selected=5) draw_text(100,360,"Quit"); draw_set_font(arial_small); draw_set_color(c_white); // THE FOLLOWING SWITCH STATEMENT DRAWS THE RESULTS OF SELECTING SOMETHING ON THE MAIN MENU // switch (menu) { case "help": draw_text(250,200,"HELP:"); draw_line(250,220,250+string_width("HELP:")+25,220); // DRAWS A LINE A LITTLE LONGER THAN THE TITLE ABOVE IT // draw_text_ext(250,225,"Here's where you help text goes. This can be however long this space can hold.",-1,200); break; //NEVER FORGET BREAK STATEMENTS!! // case "options": draw_text(250,200,"OPTIONS:"); draw_line(250,220,250+string_width("OPTIONS:")+25,220); if (selected=6) draw_set_color(c_lime); // IF THE SOUND OPTION IS SELECTED, THIS TURNS IT GREEN // if (sound=true) draw_text(250,225,"Sound is On") else draw_text(250,225,"Sound is Off"); // DRAWS THE CURRENT STATE OF THE SOUND VARIABLE // draw_set_color(c_white); //CHANGE BACK TO WHITE BEFORE THE NEXT OPTION // if (selected=7) draw_set_color(c_lime); //IF THE MUSIC OPTION IS SELECTED, THIS TURNS IT GREEN // if (music=true) draw_text(250,245,"Music is On") else draw_text(250,245,"Music is Off"); // DRAWS THE CURRENT STATE OF THE MUSIC VARIABLE // break; case "credits": draw_text(250,200,"CREDITS:"); draw_line(250,220,250+string_width("CREDITS:")+25,220); draw_text_ext(250,225,"This menu example has been made by none other than RoboBOT. Check out http://tertal.sitesled.com.",-1,200); break; case "none": break; // WHEN NOTHING IS YET SELECTED // }0000000([if (sound=true) sound_play(click); if (selected<6) { // IF IN THE MAIN MENU... // if (selected<5) selected+=1 // MOVE DOWN BY ADDING 1 TO selected // else selected=1;} // WHEN IT GETS TO THE BOTTOM, IT JUMPS TO THE TOP // else if (selected=6) selected=7 else selected=6; // THIS CONTROLS THE SUBMENU // 0000000'[if (menu="options" && sound=true) sound_play(click); // ONLY PLAY WHEN IT DOES SOMETHING // if (menu="options") selected=6; // IF THE SUBMENU IS VISIBLE, JUMP TO IT //0000000&[if (sound=true) sound_play(click); if (selected<6) { // IF IN THE MAIN MENU... // if (selected>1) selected-=1 // MOVE THE SELECTION UP BY SUBTRACTING 1 // else selected=5; // WHEN YOU GET TO THE TOP, IT JUMPS TO THE BOTTOM // } else if (selected=6) selected=7 else selected=6; // THIS CONTROLS THE SUBMENU // 0000000%[if (menu="options" && selected>5 && sound=true) sound_play(click); // CLICK ONLY WHEN YOU GO FROM SUB TO MAIN MENU // if (menu="options" && selected>5) selected=3; // MOVES THE SELECTION BACK TO "OPTIONS" //0000000 [if (sound=true) sound_play(click); //MAKES NOISE IF SOUND IS ON // // THIS SWITCH STATEMENT CHECKS WHAT IS SELECTED WHEN ENTER IS PRESSED, AND THEN SETS THE VARIABLE menu ACCORDINGLY // switch (selected) { case 1: show_message("Here's where you would go to another room in a real game."); break; //OPTION 1 IS TO START THE GAME // case 2: menu="help"; break; //WHEN MENU IS SET TO SOMETHING, THE DRAW EVENT TAKES CARE OF DRAWING THE RESULTS OF THAT // case 3: menu="options"; break; case 4: menu="credits"; break; case 5: game_end(); break; //OPTION 5 IS TO QUIT THE GAME // case 6: if (sound=true) sound=false else sound=true; break; // THIS IS IN THE "OPTIONS" SUBMENU // case 7: if (music=true) music=false else {music=true; sound_loop(musicloop)}; break; // THIS IS IN THE SUBMENU TOO // } if (music=false) sound_stop(musicloop); // IF THE MUSIC SETTING IS TURNED OFF, YOU MUST STOP THE SONG //0000000room0        PpXGame InformationXx{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Arial;}{\f1\fnil Arial;}} {\colortbl ;\red0\green0\blue0;} \viewkind4\uc1\pard\qc\cf1\b\fs24 Spriteless Menu Example\b0 \par \pard \par This is a game menu example that uses only one object and zero sprites. \par This was created on May 19th, 2006, by RoboBOT \par This was made with Game Maker 6.1 Unregistered \par \par \par This is a keyboard menu, meaning the mouse isn't used. Use the arrow up and arrow down keys to cycle through your options. Select an option by pressing ENTER. \par Under "Options", there is a submenu for sound options. Use the left and right arrow keys to access this menu. \par \par If you have any questions or if you found a bug, email RoboBOT at: \par contact_robobot@yahoo.com \par \par I'm also on the Game Maker Community from time to time. \par \f1 \par } SpritesSoundsclick musicloop BackgroundsPathsScripts Fonts arial_normal  arial_bigger  arial_title  arial_small Time LinesObjects controllerRoomsroom0 Game Information Global Game Settings